Посвящение в архибестии - pf2.ru
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Посвящение в архибестии Черта 12

Source War of Immortals
Archetype Archfiend
Driven by your Calling, you've begun to make plans for your own personal realm from whence you're destined to rule over an army of fiends. Name your realm and describe its eventual appearance. Whether it contains raging hellfire, ponds of caustic acid, or banks of poisonous fog, your realm should be marked by distinctive terrain. Select one of the following damage types associated with your realm's environmental dangers: acid, cold, electricity, fire, or poison. This is your realm's damage type. You gain resistance to the selected damage type equal to half your level. If you already have resistance to this damage type, increase your resistance by 5. The certainty of your will is such that you can temporarily bring forth a portion of your realm into this world. You gain the Manifest Realm ability. Other feats allow you to further manipulate your manifested realm.
Manifest Realm 2 ( concentrate, divine, manipulate) Frequency once per hour; Effect You corrupt the surrounding area into a manifestation of your realm in a 20-foot-radius burst centered on you. Your manifested realm counts as difficult terrain for your enemies, and your enemies take a –1 penalty to Fortitude saving throws while in your manifested realm. You can Sustain your manifested realm once per round on subsequent rounds, and if you do not, the radius of your manifested realm is reduced by 5 feet. Your realm remains manifested for a maximum of 1 minute, and you can Dismiss your manifested realm. If your manifested realm's radius is ever reduced to 0 feet or if you move beyond 100 feet from the borders of your manifested realm, your manifested realm is automatically Dismissed.